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Zan's Arsenal Station
Rick's Zoid Works
| |
Welcome to Zan's! We at Zan's are a team of devoted
specialists that work closely with the main weapons suppliers of Shinshiko City
with all your needs. Because our supplier that wants to remain unknown is the
best man in town for any Zoid parts. With this the costumer to enjoy a low price
of up to 15% compared to the competition. Our provider sells the products, and
we do our jobs as mechanics and engineers as well of a great job promoting him.
At Zan's we let you personally inspect your parts and support modules, giving
you full specifications of anything you desire by a professional sales team our
lovely staff in the Zan's service team which has a hard duty of fulfilling your
shopping needs. After the purchase you can kick back in our lounge, and drink
some refreshments while watching a Zoid match or looking at your Zoid being
modified live!
Please feel free to read this leaflet while you are taking a
look around:
Support Upgrade:
Item Name |
Description |
Cost |
REV-101 |
This upgrades your auto-balancer system to have a more
effective one and allows you to install backups
Upgrade Value: Especial useful for an older Zoid.
By changing your auto-balancer you can upgrade to a more precise and
responsive Zoid with better balancing. The setting can be modified by the
user trough a GUI inside a shell running trough your combat computers MDF
or upgrade to highly accurate and adaptive AI auto-balancer model which
does not rely on routines that have been previously tested on all sorts of
environments and been optimized in a matrix but actually actively follows
the movements of the pilot storing up as much reference data needed and
try to predict the pilots future inputs by scanning the area around it and
determining a list of possible actions making hectic ground movement more
responsive and fluid. Also this system can thoroughly carefully and effectively
use the mass of reaction fuel in a space based environment
ensures up to 20% more consumption rates. The REV levels show the amount
of performance and options you can expect from a unit. Levels 101 through
103 are no AI. While level 101 is the cheapest and can only be
modified by a trained engineer and proper equipment this is for non fly,
and water Zoids only. Level 102 is basically the same
as level 101 but with the ability to adapt to water, and Flying Zoids.
Level 103 features a full GUI compatibility with the combat system Z-COS
5.0 and higher. It allows the pilot to modify his own settings without the
use of an engineer or specialized equipment. However the setup for this
type of auto-balancer is more expensive due to extra parts required it is
certainly rewarding for the self-cautious.
REV-104 is the cream of the crop which is REV-103 with
higher quality technology and features a unique AI driven system that
follows your every input and will start to adapt itself to your style of
movement. Then it finally starts to attempt and predict your every
movement allowing your Zoid to save 20% mass reaction fuel. The
REV-104 also features the most noticeable increase in reaction
and stability. The REV-104 is also perfectly suited for an ACS system in
which it can actually modify some angles of the Zoid exterior to allow the
Zoid to better maneuver. |
REV-101 2,000 GAL
REV-102 2,536 GAL
REV-103 3,500 GAL
REV-104 5,000 GAL |
The MB-E Mk 9 0/0 |
The Marty & Beck mark nine is the latest revision of
ejection seats. This company is one of the most successful in their branch
and their products are highly recommended which is no surprise as they are
the most common brand of ejection seats used.
Upgrade Value: The Zoid can be mounted with an
ejection seat if desired. The upgrade includes modification to the canopy
for blow-off operations during an emergency and the integration of
auto-eject facilities. |
900 Gal |
Folder-SRI |
The Folder-SRI the edition of the
universal fast pack adapter
The Zan's edition is developed by the in-house engineering team
of the company to allow not only the usual compatibility of all
fast packs but also includes the ability to mount custom built
fast pack units and modules .
Upgrade value : Ability to mount all fast packs .
The maximum amount of fast pack slots is depended on what type of Zoid you
reel in and what you desire .
A highly recommended and sought after modification
|
8,000 GAL |
E-2500 |
67,500 kg Shinshiko Industry
E-2500 Anti Gravitational engine, designed for dual atmosphere/space
use with optional concealed air intakes
for use in an Earth-type atmosphere.
Two 2-dimensional independent convergent/divergent exhaust are equipped on
the E-2500 for greater maneuverability and V/STOL performance
Upgrade value : More powerful engines means you go faster and can
escape your foe's if needed , It also gives you greater dodge bonuses
depending on your Zoid it is outfitted on and what setting it has been set
to
( in conjunction with structural limits )
Ask your Zan's advisor on how much of a bonus you can receive
|
34,000 Gal |
TUNING AND MODIFICATION
At Zan's you can also fine tune
your Zoid . Replenish fuel , oil your Zoid and even give it a wash .
Zan's also specializes itself in fine tuning your equipment for better precision
, speed and power .
A general list of the options available at Zan's .
The prices are not listed cause this differs per VF and assignment .
Tuning stage 1 |
Zan's will try to fine tune
your existing equipment by slightly modifying them and adjusting various
settings |
Tuning stage 2 |
Zan's will optimize your Zoids
by replacing existing parts with high quality parts and fine tuning them |
Balancing |
Increases power to the turbine
engines by fine-tuning engine friction |
Body work
|
Zan's can do physical modifications to your
frame and body work of any Zoids allowing it to carry more at
expenses or perhaps create a better structure to withstand greater
stress at high speeds , also body work includes the adding of new limbs
or replacing older ones with newer models . |
REPAIRS
Last but not least Zan's can repair
anything up to a medium class sized shuttle .
Logically enough there are no fixed prices for repairs as it depends on
man-hours and the extent of the damage , the cost of the replacement parts you
chose etc.
Zan's does offer a fast and reliable
service.
Weapons
Name |
Description |
PayLoad |
Type |
Location |
Turning Degree |
Weight |
Internal Supply |
Price |
Siege |
Primary Purpose: Assault/Defense
Rang: 600m (1968.5ft)
Damage: 25 LAC for short burst (equal to 30
shots for short burst) 50 LAC for long burst (equal to 15
shots for long bursts) 75 LAC for full melee burst (equal to 10 shots for
full melee bursts)
AC:
LAC: 50
MAC: 25
HAC:19 |
Holds 300 round of 40mm shells. Equal to 30
short burst, 15 for long bursts, 10 full melee burst |
Machine Gun |
Back |
360 degree |
8 tons |
10 GAL per round |
9000 GAL |
Sieger |
Primary Purpose: Assault/ Defense
Range: 700m (2296.5ft)
Damage: 38 LAC for short
burst
50 LAC for long burst
that's,
100 LAC for Full Melee Burst |
Holds 200 round of 88mm shells. Equal to 20
short burst, 10 long burst, 5 Full melee bursts |
Cannon |
Belly |
0 |
8 tons |
20 Gal per Shell |
12,000 GAL |
F-1 Tonfar |
Primary Purpose: Close
encounter Assault/Defense
Range: Close Combat
Damage: 17% of total MAC
Laser Shrike Claw, and Teeth:(
The Claws, and teeth charge up forming pure energy around the teeth, and
Claws)
Primary Purpose: Close encounter Assault
Range: Close Combat
Damage: 37% of total MAC
Extra Info: Made of a harden alloyed 2x as strong as the basic
material on all Zoids |
NONE |
Close Combat |
Claws, or Teeth |
N/A |
0 |
NONE |
3,000 GAl |
Grave |
Primary Purpose: Assault/Defense
Range 500m (1640.4ft)
Damage:
41 LAC for short bust
55 LAC for long burst
110 LAC for full melee burst
AC:
LAC: 50
MAC: 25
HAC:19 |
Holds 200 90mm shells. Equal to 20 for short
burst, 10 for long burst, 5 for full melee burst |
Cannon |
Back |
|
10 tons |
25 Gals Per shell |
14,000 Gal |
WINEE |
Purpose: Long Ranged Assault
Range: 1000m (3280.8ft)
Damage: 55 HAC per shot
AC:
LAC: 50
MAC: 25
HAC:19 |
Holds 20 188m Shells |
Sniper |
Back, or Tail |
180 degree |
10 tons |
50 GAL Per shell |
19,000 GAL |
Dual RIM-3 |
Primary Purpose: Ranged
Combat
Range: 40miles (63.4KM) infinite in Zero Gravity
Damage: 60 HAC
AC:
LAC: 50
MAC: 25
HAC:19 |
Holds 10 PULSE-X Shells per
cannon |
Cannon |
Sides |
0 |
15 tons per RIM-3 |
100 GAL Per shell |
21,000 GAL |
CEMETARY |
Primary Purpose: Assault/Defense
Range:600m (1968.5ft)
Damage: 30 LAC 40 LAC 80 LAC
AC:
LAC: 50
MAC: 25
HAC:19 |
Holds 300 rounds of 45mm shells. Equal to 30
short burst, 15 for long bursts, 10 full melee burst |
Machine Gun |
Multiple |
varies on location |
10 tons |
55 GAL Per round l |
21,000 GAL |
PAP-55 |
Primary Purpose: Assault/Defense
Range: 600m(1968.5ft)
Damage:
41 LAC
55 LAC
110 LAC
AC:
LAC: 50
MAC: 25
HAC:19 |
Holds 225 of 90mm rounds. Equal to 23
for short burst, 11 for long burst, 9 full melee burst |
Multi shot cannon |
Sides or Back |
On back 360 Degrees |
10 tons |
25 Gals per shell |
21,500 GAL |
CONGRE |
Primary Purpose: Assault/Defense
Range: 1000m (3280.8ft)
Damage: 60 HAC per shot
AC:
LAC: 50
MAC: 25
HAC:19
|
10 rounds of 190mm shells |
Sniper |
Tail, or Back |
on back180 |
12 tons |
105 Gal per round |
24,000 GAL |
GRAW TASK |
Primary Purpose: Assault/Defense
Range:200m (656FT)
Damage: 65 HAC per shot
AC:
LAC: 50
MAC: 25
HAC:19
|
20 shots |
Plasma Cannon |
Multiple |
0 |
14 tons |
NONE |
26,000 |
IBIS |
Primary Purpose: Assault/Defense
Range:600m (1968.5ft)
Damage:
34 LAC for short burst
45 LAC for long burst
90 LAC for full melee burst
AC:
55 LAC
28 LAC
21 LAC |
350 of 50mm rounds, equal to 35 for
short burst,16 long burst,12 full melee burst |
Machine Gun |
Back |
360 degrees |
16 tons |
60 GAL per round |
25,000 GAL |
IGUTI TYPE 7 |
Primary Purpose: Assault
Range: 950m (3116,7ft)
Damage:
LAC:45 for short burst
LAC:60 for long burst
LAC:120 for full melee burst |
150 of 90mm shells, equal to 15 short burst,
10 long burst, 6 long burst |
Cannon |
BACK |
0 |
18 tons |
30 GAL per shell |
24,300 GAL |
Missile Pods
Legend: H=
head S= shoulders MB= Main Body B= Back UB= Under belly
Name |
Payload |
Location |
Weight |
Price |
MGR-1B |
Holds 10SRM in each Pod |
H, S, MB, B |
5 Tons |
5,000 GAL |
BONE |
Holds 14 SRM in each Pod |
MB, B |
12 tons |
7,000 GAL |
GALVADOS |
Holds 14 MRM |
H, B,S |
15 tons |
7,000 GAL |
SUB OWL |
Holds 14 MRM |
MB, B |
10 tons |
7,500 GAL |
EGRET |
Holds 20MRM |
MB,B,S |
15 tons |
8,000 GAL |
GOLDIAS |
Holds 5 LRM |
MB, |
20 tons |
8,000 GAL |
DONKEY |
Holds 5 LRM |
MB,S,B,H |
10 tons |
8500 GAL |
PIZ8 |
Holds 7HMM |
MB,B |
25 tons |
9,000 GAL |
MAGIC BOX |
Holds 5 HMM |
MB,B |
27 tons |
10,000 GAL |
SKULL |
Holds 7 SMOKE |
UB |
10tons |
5,000 GAL |
Not: This
are the new model missile they have been equipped with anti Gravity seeking,
heat seeking, and radar locking.
SHORT
RANGE MISSILES
Note: With a
rack four can go on one Hard Point
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
AC |
Price |
High Explosive
(light) |
10 HAC |
500mph(804kmph) |
4 miles (6.0km) |
10ft(3m) |
7LAC/4MAC/3HAC |
4000 GAL |
High Explosive
(medium) |
15 HAC |
500mph (804kmph) |
3 miles (4.8km) |
15ft (4.6m) |
7LAC/4MAC/3HAC |
4200 GAL |
High
Explosive (heavy) |
20 HAC |
500mph(804kmph) |
2 miles
(3.2km) |
20ft
(6.1m) |
7LAC/4MAC/3HAC |
4400 GAL |
High
Explosive
(x-heavy) |
30 HAC |
450mph
(724kmph) |
1 mile
(1.6km) |
25ft
(7.6m) |
7LAC/4MAC/3HAC |
4800 GAL |
Fragmentation
(light) |
10 HAC |
450mph (724kmph) |
2 miles (3.2km) |
20ft (6.1m) |
7LAC/4MAC/3HAC |
4150 GAL |
Fragmentation
(heavy) |
20 HAC |
450mph
(724kmph) |
1 mile
(1.6km) |
30ft
(9.1m) |
7LAC/4MAC/3HAC |
4280 GAL |
Armor
Piercing (medium) |
15 MAC |
650mph
(1045kmph) |
5 miles
(8km) |
5ft
(1.5m) |
7LAC/4MAC/3HAC |
4950 GAL |
Armor Piercing
(heavy) |
30 MAC |
650mph (1045kmph) |
2.5 miles (4km) |
5ft (1.5m) |
7LAC/4MAC/3HAC |
4320 GAL |
Plasma/Napalm
(medium) |
15 MAC |
500mph (804kmph) |
3 miles (4.8m) |
15ft (4.6m) |
7LAC/4MAC/3HAC |
4600 GAL |
Plasma/Napalm
(heavy) |
30 MAC |
500mph (804kmph) |
1.5 miles (2.4m) |
25ft (7.6m) |
7LAC/4MAC/3HAC |
4200 GAL |
Tear Gas |
None |
200mph (321kmph) |
1/2 mile (.8km) |
30ft (9.1m) |
7LAC/4MAC/3HAC |
1,600 GAL |
Knock-Out Gas |
None |
200mph (321kmph) |
1/2 mile (0.8km) |
30ft (9.1m) |
7LAC/4MAC/3HAC |
1,000 GAL |
Smoke |
None |
300mph
(482.7kmph) |
1 mile
(1.6km) |
30ft
(9.1m) |
7LAC/4MAC/3HAC |
1,200 GAL |
Fire Retardant |
None |
200mph (321kmph) |
1/2 mile (0.8km) |
30ft (9.1m) |
7LAC/4MAC/3HAC |
2,000 GAL |
MEDIUM RANGE MISSILES
With a rack 3 can go on one hard point
Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
AC |
Price |
High Explosive
(light) |
30 HAC |
1500mph (2411kmph) |
50 miles (80.4km) |
20ft (6.1m) |
12/6/4 |
8300 GAL |
High Explosive
(medium) |
40 HAC |
1200mph (1929kmph) |
40 miles (64.3km) |
20ft (6.1m) |
12/6/4 |
8350 GAL |
High Explosive
(heavy) |
55 HAC |
1200mph (1929kmph) |
40 miles (64.3km) |
30ft (9.1m) |
12/6/4 |
8400 GAL |
High Explosive
(x-heavy) * |
70 HAC |
1000mph (1608kmph) |
30 miles (48.2km) |
30ft (9.1m) |
12/6/4 |
8450 GAL |
Fragmentation
(medium) |
25 HAC |
1000mph (1608kmph) |
40 miles (64.3km) |
40ft (12.2m) |
12/6/4 |
8350 GAL |
Fragmentation
(heavy) |
30 HAC |
1000mph (1608kmph) |
30 miles (48.2km) |
50ft (15.2m) |
12/6/4 |
8400 GAL |
Armor Piercing
(medium) |
60 MAC |
1600mph (2571kmph) |
60 miles (80.4km) |
15ft (4.6m) |
12/6/4 |
8450 GAL |
Armor Piercing
(heavy) * |
100 MAC |
1500mph (2411kmph) |
50 miles (80.4km) |
20ft (6.1m) |
12/6/4 |
8400 GAL |
Plasma/Napalm
(medium) |
80 MAC |
1400mph (2251kmph) |
40 miles (64.3km) |
40ft (12.2m) |
12/6/4 |
8350 GAL |
Plasma/Napalm
(heavy) * |
120 MAC |
1200mph (1929kmph) |
20 miles (32.1km) |
50ft (15.2m) |
12/6/4 |
8400 GAL |
Multi-Warhead
(light) |
120 HAC |
1500mph (2411kmph) |
80 miles (128.7km) |
20ft (6.1m) |
12/6/4 |
8300 GAL |
Multi-Warhead
(heavy) * |
200 HAC |
1000mph (1608kmph) |
50 miles (80.4km) |
40ft (12.2m) |
12/6/4 |
8400 GAL |
Smoke |
None |
1000mph (1608kmph) |
40 miles (64.3km) |
40ft (12.2m) |
12/6/4 |
4,885 GAL |
Fire Retardant |
None |
1000mph (1608kmph) |
40 miles (64.3km) |
40ft (12.2m) |
12/6/4 |
3,835 GAL |
LONG RANGE
MISSILES
Warhead
|
Mega-Damage
|
Speed
|
Maximum Range
|
Blast Radius
|
AC
|
Price
|
High Explosive
(light)
|
80 HAC
|
2010mph (3228kmph)
|
700 miles (1125km)
|
20ft (6.1m)
|
25LAC/13MAC/9HAC
|
16000 GAL
|
High Explosive
(medium)
|
120 HAC
|
1800mph (2892kmph)
|
600 miles (965km)
|
30ft (9.1m)
|
25LAC/13MAC/9HAC
|
16450 GAL
|
High Explosives
(heavy)
|
180 HAC
|
1600mph (2571kmph)
|
500 miles (804km)
|
40ft (12.2m)
|
25LAC/13MAC/9HAC
|
16500 GAL
|
High Explosives
(x-heavy)
|
240 HAC
|
1400mph (2251kmph)
|
400 miles (643km)
|
50ft (15.2m)
|
25LAC/13MAC/9HAC
|
16550 GAL
|
Fragmentation
(light)
|
120 MAC
|
1400mph (2251kmph)
|
600 miles (965km)
|
80ft (24.4m)
|
25LAC/13MAC/9HAC
|
16400 GAL
|
Fragmentation
(heavy)
|
120 MAC
|
1400mph (2251kmph)
|
400 miles (643km)
|
100ft (30.5m)
|
25LAC/13MAC/9HAC
|
16500 GAL
|
Armor Piercing
(medium)
|
80 MAC
|
2010mph (3228kmph)
|
800 miles (1286km)
|
15ft (4.6m)
|
25LAC/13MAC/9HAC
|
16450 GAL
|
Armor Piercing
(heavy)
|
180 MAC
|
2010mph (3228kmph)
|
500 miles (804km)
|
30ft (9.1m)
|
25LAC/13MAC/9HAC
|
16500 GAL
|
Plasma/Napalm
(light)
|
120 MAC
|
1800mph (2892kmph)
|
700 miles (1125km)
|
40ft (12.2m)
|
25LAC/13MAC/9HAC
|
16400 GAL
|
Plasma/Napalm
(medium)
|
180 MAC
|
1600mph (2571kmph)
|
600 miles (965km)
|
50ft (15.2m)
|
25LAC/13MAC/9HAC
|
16450 GAL
|
Plasma/Napalm
(heavy)
|
200 MAC
|
1400mph (2251kmph)
|
500 miles (804km)
|
60ft (18.3m)
|
25LAC/13MAC/9HAC
|
16500 GAL
|
Plasma/Napalm
(x-heavy)
|
300 MAC
|
1400mph (2251kmph)
|
500 miles (804km)
|
80ft (24.4m)
|
25LAC/13MAC/9HAC
|
16550 GAL
|
Proton Torpedo
(medium)
|
380 HAC
|
2010mph (3228kmph)
|
1200 miles
(1928km)
|
50ft (15.2m)
|
25LAC/13MAC/9HAC
|
16450 GAL
|
Proton Torpedo
(heavy)
|
750 HAC
|
2010mph (3228kmph)
|
800 miles (1286km)
|
80ft (24.4m)
|
25LAC/13MAC/9HAC
|
16500 GAL
|
Nuclear (light)
|
900 HAC
|
2010mph (3228kmph)
|
1400 miles
(2249km)
|
40ft (12.2m)
|
25LAC/13MAC/9HAC
|
16,000 Creds
|
Nuclear (medium)
|
1200 HAC
|
2010mph (3228kmph)
|
1200 miles
(1928km)
|
50ft (15.2m)
|
25LAC/13MAC/9HAC
|
19,000 Creds
|
Nuclear (heavy)
|
1400 HAC
|
2010mph (3228kmph)
|
1000 miles
(1608km)
|
80ft (24.4m)
|
25LAC/13MAC/9HAC
|
21,000 Creds
|
Nuclear (x-heavy)
|
1800 HAC
|
2010mph (3228kmph)
|
1000 miles
(1608km)
|
100ft (30.5m)
|
25LAC/13MAC/9HAC
|
25,000 Creds
|
Nuclear
Multi-Warhead
|
8800 HAC
|
2010mph (3228kmph)
|
1200 miles
(1928km)
|
200ft (61m)
|
25LAC/13MAC/9HAC
|
30,000 Creds
|
Nuclear
Anti-Warship (RMS1)
|
45,000 HAC
|
670mph (1076kmph)
|
500 miles (804km)
|
2500ft (762.5m)
|
25LAC/13MAC/9HAC
|
38,000 Creds
|
BOMBS
Warhead |
Mega-Damage |
Speed |
Maximum
Range |
Blast
Radius |
AC |
Price |
High
Explosive |
600
HAC |
500mph
(804kmph) |
1
mile (1.6km) |
5ft
(1.5m) |
5LAC/3MAC/2HAC |
6000
GAL |
Fragmentation |
180 MAC |
500mph
(804kmph) |
1/2
mile (0.8km) |
20ft
(6.1m) |
5LAC/3MAC/2HAC |
5500 GAL |
Armor
Piercing |
450 MAC |
1400mph
(2251kmph) |
1 mile
(1.6km) |
3ft
(0.9m) |
5LAC/3MAC/2HAC |
4800 GAL |
Plasma/Heat |
900 MAC |
1200mph(1929kmph) |
1 mile
(1.6km) |
15ft
(1.5m) |
5LAC/3MAC/2HAC |
9200 GAL |
Tear
Gas |
None |
500mph
(804kmph) |
1/2
mile (0.8km) |
20ft
(6.1m) |
5LAC/3MAC/2HAC |
4000 GAL |
Knock-Out
Gas |
None |
500mph
(804kmph) |
1/2
mile (0.8km) |
20ft
(6.1m) |
5LAC/3MAC/2HAC |
4000 GAL |
Smoke |
None |
500mph
(804kmph) |
1/2
mile (0.8km) |
20ft
(6.1m) |
5LAC/3MAC/2HAC |
4000 GAL |
Fire Retardant |
None |
500mph
(804kmph) |
1/2
mile (0.8km) |
20ft
(6.1m) |
5LAC/3MAC/2HAC |
4000 GAL |
HIGH
MANOUVREBILITY MISSILES
Warhead |
Mega-Damage |
Speed |
Maximum
Range |
Blast
Radius |
AC |
Price |
Short
Range High Maneuverability |
20 HAC |
600mph
(965kmph) |
6 miles
(9.6km) |
10ft
(3m) |
5LAC/3MAC/2HAC |
4000 GAL |
Medium
Range High Maneuverability |
50 HAC |
1500mph
(2411kmph) |
80
miles (128.7km) |
25ft
(7.6m) |
10LAC/5MAC/3HAC |
5000 GAL |
High
Maneuverability Mini-Missile |
15
HAC |
500mph
(804kmph) |
1
mile (1.6km) |
3ft
(0.9m) |
4LAC/2MAC/1HAC |
3000
GAL |
Looking for something else? Then please
consult your Zan's salesman. This leaflet doesn't contain the full list of Zan's
arsenal but is a good indication of frequently bought weapon modifications and
items.
| |
Player/Teams
Players
Board
Zoid Battle
Commission
Galaxy
Map
Zoid
Station
Battle
Manual
Eolus
Royal Council
Mushila Council
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