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Cloud and Thomas Zoid's

Zan's Arsenal  Station 

Rick's Zoid Works

 

 

 

 

 

 

 

 

 

Welcome to Zan's! We at Zan's are a team of devoted specialists that work closely with the main weapons suppliers of Shinshiko City with all your needs. Because our supplier that wants to remain unknown is the best man in town for any Zoid parts. With this the costumer to enjoy a low price of up to 15% compared to the competition. Our provider sells the products, and we do our jobs as mechanics and engineers as well of a great job promoting him. At Zan's we let you personally inspect your parts and support modules, giving you full specifications of anything you desire by a professional sales team our lovely staff in the Zan's service team which has a hard duty of fulfilling your shopping needs. After the purchase you can kick back in our lounge, and drink some refreshments while watching a Zoid match or looking at your Zoid being modified live!

Please feel free to read this leaflet while you are taking a look around:

Support Upgrade:

Item Name 

Description

Cost

REV-101 

This upgrades your auto-balancer system to have a more effective one and allows you to install backups 

Upgrade Value: Especial useful for an older Zoid. By changing your auto-balancer you can upgrade to a more precise and responsive Zoid with better balancing. The setting can be modified by the user trough a GUI inside a shell running trough your combat computers MDF or upgrade to highly accurate and adaptive AI auto-balancer model which does not rely on routines that have been previously tested on all sorts of environments and been optimized in a matrix but actually actively follows the movements of the pilot storing up as much reference data needed and try to predict the pilots future inputs by scanning the area around it and determining a list of possible actions making hectic ground movement more responsive and fluid. Also this system can thoroughly carefully and effectively use   the mass of reaction fuel in a space based environment ensures up to 20% more consumption rates. The REV levels show the amount of performance and options you can expect from a unit. Levels 101 through 103 are no AI. While level 101 is the cheapest and can only be modified by a trained engineer and proper equipment this is for non fly, and water Zoids only.  Level 102 is basically the same as level 101 but with the ability to adapt to water, and Flying Zoids. Level 103 features a full GUI compatibility with the combat system Z-COS 5.0 and higher. It allows the pilot to modify his own settings without the use of an engineer or specialized equipment. However the setup for this type of auto-balancer is more expensive due to extra parts required it is certainly rewarding for the self-cautious.

REV-104 is the cream of the crop which is REV-103 with higher quality technology and features a unique AI driven system that follows your every input and will start to adapt itself to your style of movement. Then it finally starts to attempt and predict your every movement allowing your Zoid to save 20% mass reaction fuel.  The REV-104 also features the most noticeable increase in reaction   and stability. The REV-104 is also perfectly suited for an ACS system in which it can actually modify some angles of the Zoid exterior to allow the Zoid to better maneuver. 

REV-101 2,000 GAL

REV-102 2,536 GAL

REV-103 3,500 GAL

REV-104 5,000 GAL

The MB-E Mk 9 0/0

The Marty & Beck mark nine is the latest revision of ejection seats. This company is one of the most successful in their branch and their products are highly recommended which is no surprise as they are the most common brand of ejection seats used.

Upgrade Value: The Zoid can be mounted with an ejection seat if desired. The upgrade includes modification to the canopy for blow-off operations during an emergency and the integration of auto-eject facilities. 

900 Gal

Folder-SRI

 

 

 

The Folder-SRI the edition of the universal fast pack adapter
The Zan's edition is developed by the in-house engineering team
of the company to allow not only the usual compatibility of all
fast packs but also includes the ability to mount custom built
fast pack units and modules .

Upgrade value : Ability to mount all fast packs .
The maximum amount of fast pack slots is depended on what type of Zoid you reel in and what you desire .
A highly recommended and sought after modification

8,000 GAL

E-2500

 

 

 

67,500 kg Shinshiko  Industry
E-2500 Anti Gravitational engine, designed for dual atmosphere/space use with optional concealed air intakes
for use in an Earth-type atmosphere.
Two 2-dimensional independent convergent/divergent exhaust are equipped on the E-2500 for greater maneuverability and V/STOL performance

Upgrade value : More powerful engines means you go faster and can escape your foe's if needed , It also gives you greater dodge bonuses depending on your Zoid it is outfitted on and what setting it has been set to
( in conjunction with structural limits )
Ask your Zan's advisor on how much of a bonus you can receive

34,000 Gal 

TUNING AND MODIFICATION

At Zan's you can also fine tune your Zoid . Replenish fuel , oil your Zoid and even give it a wash .
Zan's also specializes itself in fine tuning your equipment for better precision , speed and power .
A general list of the options available at Zan's .
The prices are not listed cause this differs per VF and assignment .

Tuning stage 1 Zan's will try to fine tune your existing equipment by slightly modifying them and adjusting various settings
Tuning stage 2 Zan's will optimize your Zoids by replacing existing parts with high quality parts and fine tuning them
Balancing Increases power to the turbine engines by fine-tuning engine friction
Body work


Zan's can do physical modifications to your frame and body work of any Zoids  allowing it to carry more at expenses or perhaps create a better structure to withstand greater stress at high speeds , also body work includes the adding of new limbs or replacing older ones with newer models .

REPAIRS

Last but not least Zan's can repair anything up to a medium class sized shuttle .
Logically enough there are no fixed prices for repairs as it depends on man-hours and the extent of the damage , the cost of the replacement parts you chose etc.

Zan's does offer a fast and reliable service.

Weapons 

Name  Description  PayLoad  Type  Location  Turning Degree Weight Internal Supply  Price 
Siege 

   

Primary Purpose: Assault/Defense 

Rang: 600m (1968.5ft)

Damage:  25 LAC for short burst (equal to 30 shots for short burst)  50 LAC for long burst  (equal to 15 shots for long bursts) 75 LAC for full melee burst (equal to 10 shots for full melee bursts) 

AC: 

LAC: 50 

MAC: 25 

HAC:19

Holds 300 round of 40mm shells. Equal to 30 short burst, 15 for long bursts, 10 full melee burst   Machine Gun Back  360 degree 8 tons 10 GAL per round 9000 GAL
Sieger  

 

Primary Purpose: Assault/ Defense

Range: 700m (2296.5ft)

Damage: 38 LAC for short burst  

50 LAC for long burst that's, 

100 LAC for Full Melee Burst

Holds 200 round of 88mm shells. Equal to 20 short burst, 10 long burst, 5 Full melee bursts  Cannon Belly 0 8 tons 20 Gal per Shell 12,000 GAL
F-1 Tonfar Primary Purpose: Close encounter Assault/Defense 

Range: Close Combat 

Damage: 17% of total MAC

Laser Shrike Claw, and Teeth:( The Claws, and teeth charge up forming pure energy around the teeth, and Claws) 

Primary Purpose: Close encounter Assault

Range: Close Combat 

Damage: 37% of total MAC

Extra Info: Made of a harden alloyed 2x as strong as the basic material on all Zoids 

NONE Close Combat  Claws, or Teeth  N/A 0 NONE 3,000 GAl
Grave  Primary Purpose: Assault/Defense 

Range 500m (1640.4ft)

Damage:

41 LAC for short bust  

55 LAC for long burst 

 110 LAC for full melee burst

AC

LAC: 50

 MAC: 25 

HAC:19

Holds 200 90mm shells. Equal to 20 for short burst, 10 for long burst, 5 for full melee burst  Cannon Back    10 tons 25 Gals Per shell 14,000 Gal
WINEE

Purpose: Long Ranged Assault 

Range: 1000m (3280.8ft) 

Damage: 55 HAC per shot

 AC

LAC: 50 

MAC: 25 

HAC:19

Holds 20 188m Shells  Sniper  Back, or Tail 180 degree 10 tons 50 GAL Per shell 19,000 GAL
 Dual RIM-3 Primary Purpose: Ranged Combat  

Range: 40miles (63.4KM) infinite in Zero Gravity

Damage: 60 HAC 

AC

LAC: 50

 MAC: 25

 HAC:19

Holds 10 PULSE-X Shells per cannon   Cannon Sides 0 15 tons per RIM-3 100 GAL Per shell 21,000 GAL
CEMETARY Primary Purpose: Assault/Defense

Range:600m (1968.5ft)

Damage: 30 LAC 40 LAC 80 LAC

AC

LAC: 50 

MAC: 25 

HAC:19

Holds 300 rounds of 45mm shells. Equal to 30 short burst, 15 for long bursts, 10 full melee burst   Machine Gun  Multiple  varies on location 10 tons  55 GAL Per round l 21,000 GAL
PAP-55 Primary Purpose: Assault/Defense

Range: 600m(1968.5ft)

Damage:

41 LAC

55 LAC

110 LAC

AC

LAC: 50 

MAC: 25 

HAC:19

Holds 225  of 90mm rounds. Equal to 23 for short burst, 11 for long burst, 9 full melee burst   Multi shot cannon  Sides or Back  On back 360 Degrees 10 tons 25 Gals per shell 21,500 GAL
CONGRE Primary Purpose: Assault/Defense

Range: 1000m (3280.8ft)

Damage: 60 HAC per shot 

AC

LAC: 50 

MAC: 25 

HAC:19

 

10 rounds of 190mm shells  Sniper  Tail, or Back  on back180 12 tons  105 Gal per round  24,000 GAL
GRAW TASK Primary Purpose: Assault/Defense

Range:200m (656FT)

Damage: 65 HAC per shot 

AC

LAC: 50 

MAC: 25 

HAC:19

 

20 shots  Plasma Cannon  Multiple  0 14 tons NONE 26,000
IBIS Primary Purpose: Assault/Defense 

Range:600m (1968.5ft)

Damage:

34 LAC for short burst 

45 LAC for long burst 

90 LAC for full melee burst

AC:

55 LAC 

28 LAC

 21 LAC

350  of 50mm rounds, equal to 35 for short burst,16 long burst,12 full melee burst Machine Gun Back  360 degrees 16 tons  60 GAL per round 25,000 GAL
IGUTI TYPE 7 Primary Purpose: Assault

Range: 950m (3116,7ft)

Damage:

LAC:45 for short burst 

LAC:60 for long burst 

LAC:120 for full melee burst 

150 of 90mm shells, equal to 15 short burst, 10 long burst, 6 long burst  Cannon BACK 0 18 tons 30 GAL per shell 24,300 GAL

 

 

Missile Pods

Legend: H= head S= shoulders MB= Main Body  B= Back UB= Under belly

Name  Payload  Location Weight  Price 
MGR-1B Holds 10SRM in each Pod H, S, MB, B  5 Tons  5,000 GAL 
BONE Holds 14 SRM in each Pod  MB, B 12 tons  7,000 GAL
GALVADOS Holds 14 MRM H, B,S 15 tons  7,000 GAL
SUB OWL  Holds 14 MRM MB, B 10 tons 7,500 GAL
EGRET Holds 20MRM  MB,B,S 15 tons 8,000 GAL
GOLDIAS Holds 5 LRM  MB, 20 tons 8,000 GAL
DONKEY Holds 5 LRM   MB,S,B,H 10 tons 8500 GAL
PIZ8 Holds 7HMM MB,B 25 tons  9,000 GAL
MAGIC BOX Holds 5 HMM MB,B 27 tons 10,000 GAL
SKULL Holds 7 SMOKE UB 10tons 5,000 GAL

 

 

Not: This are the new model missile they have been equipped with anti Gravity seeking, heat seeking, and radar locking.

SHORT RANGE MISSILES

Note: With a rack four can go on one Hard Point

Warhead Mega-Damage Speed Maximum Range Blast Radius AC Price
High Explosive (light) 10 HAC 500mph(804kmph) 4 miles (6.0km) 10ft(3m) 7LAC/4MAC/3HAC 4000 GAL
High Explosive (medium) 15 HAC 500mph (804kmph) 3 miles (4.8km) 15ft (4.6m) 7LAC/4MAC/3HAC 4200 GAL
High Explosive (heavy) 20 HAC 500mph(804kmph) 2 miles (3.2km) 20ft (6.1m) 7LAC/4MAC/3HAC 4400 GAL
High Explosive
(x-heavy)
30 HAC 450mph (724kmph) 1 mile (1.6km) 25ft (7.6m) 7LAC/4MAC/3HAC 4800 GAL
Fragmentation (light) 10 HAC 450mph (724kmph) 2 miles (3.2km) 20ft (6.1m) 7LAC/4MAC/3HAC 4150 GAL
Fragmentation (heavy) 20 HAC 450mph (724kmph) 1 mile (1.6km) 30ft (9.1m) 7LAC/4MAC/3HAC 4280 GAL 
Armor Piercing (medium) 15 MAC 650mph (1045kmph) 5 miles (8km) 5ft (1.5m) 7LAC/4MAC/3HAC 4950 GAL
Armor Piercing (heavy) 30 MAC 650mph (1045kmph) 2.5 miles (4km) 5ft (1.5m) 7LAC/4MAC/3HAC 4320 GAL
Plasma/Napalm (medium) 15 MAC 500mph (804kmph) 3 miles (4.8m) 15ft (4.6m) 7LAC/4MAC/3HAC 4600 GAL
Plasma/Napalm (heavy) 30 MAC 500mph (804kmph) 1.5 miles (2.4m) 25ft (7.6m) 7LAC/4MAC/3HAC 4200 GAL
Tear Gas None 200mph (321kmph) 1/2 mile (.8km) 30ft (9.1m) 7LAC/4MAC/3HAC 1,600 GAL
Knock-Out Gas None 200mph (321kmph) 1/2 mile (0.8km) 30ft (9.1m) 7LAC/4MAC/3HAC 1,000 GAL
Smoke None 300mph (482.7kmph) 1 mile (1.6km) 30ft (9.1m) 7LAC/4MAC/3HAC 1,200 GAL
Fire Retardant None 200mph (321kmph) 1/2 mile (0.8km) 30ft (9.1m) 7LAC/4MAC/3HAC 2,000 GAL


MEDIUM RANGE MISSILES

With a rack 3 can go on one hard point 

Warhead Mega-Damage Speed Maximum Range Blast Radius AC Price
High Explosive (light) 30 HAC 1500mph (2411kmph) 50 miles (80.4km) 20ft (6.1m) 12/6/4 8300 GAL
High Explosive (medium) 40 HAC 1200mph (1929kmph) 40 miles (64.3km) 20ft (6.1m) 12/6/4 8350 GAL
High Explosive (heavy) 55 HAC 1200mph (1929kmph) 40 miles (64.3km) 30ft (9.1m) 12/6/4 8400 GAL
High Explosive (x-heavy) * 70 HAC 1000mph (1608kmph) 30 miles (48.2km) 30ft (9.1m) 12/6/4 8450 GAL
Fragmentation (medium) 25 HAC 1000mph (1608kmph) 40 miles (64.3km) 40ft (12.2m) 12/6/4 8350 GAL
Fragmentation (heavy) 30 HAC 1000mph (1608kmph) 30 miles (48.2km) 50ft (15.2m) 12/6/4 8400 GAL
Armor Piercing (medium) 60 MAC 1600mph (2571kmph) 60 miles (80.4km) 15ft (4.6m) 12/6/4 8450 GAL
Armor Piercing (heavy) * 100 MAC 1500mph (2411kmph) 50 miles (80.4km) 20ft (6.1m) 12/6/4 8400 GAL
Plasma/Napalm (medium) 80 MAC 1400mph (2251kmph) 40 miles (64.3km) 40ft (12.2m) 12/6/4 8350 GAL 
Plasma/Napalm (heavy) * 120 MAC 1200mph (1929kmph) 20 miles (32.1km) 50ft (15.2m) 12/6/4 8400 GAL
Multi-Warhead (light) 120 HAC 1500mph (2411kmph) 80 miles (128.7km) 20ft (6.1m) 12/6/4 8300 GAL 
Multi-Warhead (heavy) * 200 HAC 1000mph (1608kmph) 50 miles (80.4km) 40ft (12.2m) 12/6/4 8400 GAL
Smoke None 1000mph (1608kmph) 40 miles (64.3km) 40ft (12.2m) 12/6/4 4,885 GAL
Fire Retardant None 1000mph (1608kmph) 40 miles (64.3km) 40ft (12.2m) 12/6/4 3,835 GAL 


LONG RANGE MISSILES


Warhead

Mega-Damage

Speed

Maximum Range

Blast Radius

AC

Price

High Explosive (light)

80 HAC

2010mph (3228kmph)

700 miles (1125km)

20ft (6.1m)

25LAC/13MAC/9HAC

16000 GAL

High Explosive (medium)

120 HAC

1800mph (2892kmph)

600 miles (965km)

30ft (9.1m)

25LAC/13MAC/9HAC

16450 GAL

High Explosives (heavy)

180 HAC

1600mph (2571kmph)

500 miles (804km)

40ft (12.2m)

25LAC/13MAC/9HAC 

16500 GAL

High Explosives
(x-heavy)

240 HAC

1400mph (2251kmph)

400 miles (643km)

50ft (15.2m)

25LAC/13MAC/9HAC

16550 GAL

Fragmentation (light)

120 MAC

1400mph (2251kmph)

600 miles (965km)

80ft (24.4m)

25LAC/13MAC/9HAC

16400 GAL

Fragmentation (heavy)

120 MAC

1400mph (2251kmph)

400 miles (643km)

100ft (30.5m)

25LAC/13MAC/9HAC

16500 GAL

Armor Piercing (medium)

80 MAC

2010mph (3228kmph)

800 miles (1286km)

15ft (4.6m)

25LAC/13MAC/9HAC

16450 GAL

Armor Piercing (heavy)

180 MAC

2010mph (3228kmph)

500 miles (804km)

30ft (9.1m)

25LAC/13MAC/9HAC

16500 GAL

Plasma/Napalm (light)

120 MAC

1800mph (2892kmph)

700 miles (1125km)

40ft (12.2m)

25LAC/13MAC/9HAC

16400 GAL

Plasma/Napalm (medium)

180 MAC

1600mph (2571kmph)

600 miles (965km)

50ft (15.2m)

25LAC/13MAC/9HAC

16450 GAL

Plasma/Napalm (heavy)

200 MAC

1400mph (2251kmph)

500 miles (804km)

60ft (18.3m)

25LAC/13MAC/9HAC

16500 GAL

Plasma/Napalm
(x-heavy)

300 MAC

1400mph (2251kmph)

500 miles (804km)

80ft (24.4m)

25LAC/13MAC/9HAC

16550 GAL

Proton Torpedo (medium)

380 HAC

2010mph (3228kmph)

1200 miles (1928km)

50ft (15.2m)

25LAC/13MAC/9HAC

16450 GAL

Proton Torpedo (heavy)

750 HAC

2010mph (3228kmph)

800 miles (1286km)

80ft (24.4m)

25LAC/13MAC/9HAC

16500 GAL

Nuclear (light)

900 HAC

2010mph (3228kmph)

1400 miles (2249km)

40ft (12.2m)

25LAC/13MAC/9HAC

16,000 Creds 

Nuclear (medium)

1200 HAC

2010mph (3228kmph)

1200 miles (1928km)

50ft (15.2m)

25LAC/13MAC/9HAC

19,000 Creds 

Nuclear (heavy)

1400 HAC

2010mph (3228kmph)

1000 miles (1608km)

80ft (24.4m)

25LAC/13MAC/9HAC

21,000 Creds 

Nuclear (x-heavy)

1800 HAC

2010mph (3228kmph)

1000 miles (1608km)

100ft (30.5m)

25LAC/13MAC/9HAC

25,000 Creds 

Nuclear Multi-Warhead

8800 HAC

2010mph (3228kmph)

1200 miles (1928km)

200ft (61m)

25LAC/13MAC/9HAC

30,000 Creds  

Nuclear Anti-Warship (RMS1)

45,000 HAC

670mph (1076kmph)

500 miles (804km)

2500ft (762.5m)

25LAC/13MAC/9HAC

38,000 Creds


BOMBS

Warhead Mega-Damage Speed Maximum Range Blast Radius AC Price
High Explosive 600 HAC 500mph (804kmph) 1 mile (1.6km) 5ft (1.5m) 5LAC/3MAC/2HAC 6000 GAL
Fragmentation 180 MAC 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 5LAC/3MAC/2HAC 5500 GAL
Armor Piercing 450 MAC 1400mph (2251kmph) 1 mile (1.6km) 3ft (0.9m) 5LAC/3MAC/2HAC 4800 GAL
Plasma/Heat 900 MAC 1200mph(1929kmph) 1 mile (1.6km) 15ft (1.5m) 5LAC/3MAC/2HAC 9200 GAL
Tear Gas None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 5LAC/3MAC/2HAC 4000 GAL
Knock-Out Gas None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 5LAC/3MAC/2HAC 4000 GAL
Smoke None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 5LAC/3MAC/2HAC 4000 GAL
Fire Retardant None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 5LAC/3MAC/2HAC 4000 GAL

HIGH MANOUVREBILITY MISSILES

Warhead Mega-Damage Speed Maximum Range Blast Radius AC Price
Short Range High Maneuverability 20 HAC 600mph (965kmph) 6 miles (9.6km) 10ft (3m) 5LAC/3MAC/2HAC 4000 GAL
Medium Range High Maneuverability 50 HAC 1500mph (2411kmph) 80 miles (128.7km) 25ft (7.6m) 10LAC/5MAC/3HAC 5000 GAL
High Maneuverability Mini-Missile 15 HAC 500mph (804kmph) 1 mile (1.6km) 3ft (0.9m) 4LAC/2MAC/1HAC 3000 GAL

 

Looking for something else? Then please consult your Zan's salesman. This leaflet doesn't contain the full list of Zan's arsenal but is a good indication of frequently bought weapon modifications and items.

 

 

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